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''Hearts of Iron'' is a grand strategy computer game developed by Paradox Development Studio and published by Strategy First, set in the years 1936-1948. In the game players can control any one nation as World War II unfolds. It was released for Windows-compatible PCs in 2002. A Macintosh version was also released by Virtual Programming. The lead game programmer was Johan Andersson. ==Gameplay== ''Hearts of Iron'' is based on Paradox's successful ''Europa Universalis'' game engine, but has many changes: *a technology tree divided into 14 sections (infantry/artillery/industry/armoured units/navy/etc.), with dozens of researchable technologies in each section and the ability to customize some units. *an economic model based on four natural resources: coal, steel, rubber and oil on which the armed forces and industry depend. *Several military and political leaders to choose from. *A variety of military units, from colonial militia to intercontinental ballistic missiles. *A weather model, affecting movement and combat efficiency of units. Gameplay revolves around surviving (either before or during) World War II, and the player may cause or witness events different from how they historically occurred. ''Hearts of Iron'' is considered an alternate history game. There are three main alliances in the game, the Allies, the Axis, and the Communist International, that the player can either participate in or stay out of. The game ends when there is only one alliance left standing or on midnight, December 30, 1947, and the winning alliance is determined through a victory point system, giving points to alliances controlling key regions or cities. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Hearts of Iron」の詳細全文を読む スポンサード リンク
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